Tinkerer

Tinkerers love fiddling with things. They are the kinds/queens of jury rigging (sometimes helps to get the party out of a pickle). They also can learn how to create traps and disarm them. Sometimes they even come up with remarkable inventions! They may invent a new type of lock, trap, or mechanical device. At times they seem like foolish children, while other times complete geniuses. They can wield ranged weapons effectively, especially anything "trigger" related (crossbow, gun, etc).

Skills: